In “Watch Dogs: Legion,” DedSec has been accused of a series of bombings across London, but the real enemy is obviously Albion, a private security company that has taken over the city with not only armed soldiers but advanced tech systems and armies of drones. The model didn’t change much with “Watch Dogs 2,” which moved the action to the San Francisco bay area and introduced Marcus Holloway, a hacker in the organization DedSec, which returns across the pond in “Watch Dogs: Legion.”
It was like “ Grand Theft Auto” if those games focused more on hacking and surveillance, although it also contained its fair share of traditional combat and gunfire. As you slowly bring the people of London to your cause, the city and game really come to life.Ģ014’s “Watch Dogs” worked from a pretty obvious open-world city gameplay template but added a tech-heavy narrative and set of tools for players.
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Like a lot of games like this, it has a habit of getting disappointingly repetitive at times, and there were some truly clunky glitches on the PS4 version I used for this review like cars driving through each other and NPCs caught in loops (although these could be patched out), but the main draws of the game are its setting and flexible gameplay. At its best, “Watch Dogs: Legion” feels alive with its deep sense of authorship over not just a deep catalog of customizable things like outfits and weapons but even who you bring aboard your team of revolutionaries. Imagine an open-world game in which everyone you meet can be recruitable to your cause and eventually playable. Sprawling and ambitious, the game brings the entire city to life in a way that can sometimes feels a little clunky but also hints at a future of true open-world gaming.
The city of London becomes a tech playground for gamers to hack in Ubisoft’s “Watch Dogs: Legion,” a third game in this franchise about destroying Big Brother, and one of the launch games for the PS5.