- #Driver san francisco ps3 cover art trial
- #Driver san francisco ps3 cover art Ps4
- #Driver san francisco ps3 cover art series
#Driver san francisco ps3 cover art Ps4
The PS4 and Xbox One ports were released in late 2014, but gamers are still anticipating the PC version.
#Driver san francisco ps3 cover art series
The legacy of the series has not ended, as the 2013 release of Grand Theft Auto V sold over $1 billion in three days, making it the fastest-selling title of all time. At the same time, the concept of open world-gaming became of the most popular genres. Its success was followed with Grand Theft Auto: Vice City along with Grand Theft Auto: San Andreas, which broke its predecessors' records and raised the bar for the gaming industry. The result transformed the video game world, moving it from being a niche culture toward becoming part of popular culture. Grand Theft Auto III took the concept of its predecessors and incorporated it into a 3D environment. This would have been the end of the series unless real changes were made.
The game was a success on the PC, but failed to gain the attention of console gamers and received mediocre ratings. The series started as an innocent racing game titled Race'n'Chase, before a glitch convinced DMA to create what is known as Grand Theft Auto.
#Driver san francisco ps3 cover art trial
Its follow-up, Killzone 3 improved an already successful setup and avoided being branded as a Call of Duty knockoff.Ī game series doesn't become a cultural landmark without going through some trial and error. The sequel was a hit among gamers and was praised by critics as one of the best shooters for the PS3. Lessons were learned in time for the Seventh Generation consoles, and the result was Killzone 2. But more needed to be done save the series. The series earned a little redemption thanks to Killzone: Liberation for the PSP. This could have been the end of the Second Extrasolar War. However, the game was met with mediocre reviews and was mocked by gamers for failing to live up to the hype. The original game for the PS2, a fast-paced action shooter set in a futuristic conflict zone, was marketed as Sony's grittier rival to the Halo series. The series has become staple for PlayStation gamers, but many forget the game failed to be a classic when it was first released. Its success was followed by Hitman: Contracts, a retelling of the first game by recreating several of the original missions. The sequel was highly praised by critics and fans. Hitman 2: Silent Assassins fixed the clunky gameplay and presented a polished second chance for Mr. One thing gamers had to admire about Eidos was their ability to learn from their mistakes and apply that knowledge to sequels. Critics were not impressed, but it did develop a small cult following. Despite its unique premise, Hitman: Codename 47 suffered from poor controls and clunky gameplay. 47's introduction to the gaming community didn't go as Eidos and IO Interactive planned. Meanwhile, Just Cause 3 is in the works and is set to be released sometime in 2015. Gamers fell in love with Just Cause 2 so much that a group of dedicated fans created a multiplayer function that received the blessing of the game's developers. Just Cause 2 kept the premise of the original, but had smoother controls and gave players a more reliable gaming experience. It also failed to standout from games like Mercenaries: Playground of Destruction and Grand Theft Auto: San Andreas.Īll the game needed was a little polishing, and it paid off with an iconic sequel.
However, its clunky function along with poor control setup earned it mediocre reviews from critics and gamers. Just Cause has Rico Rodriguez working to overthrow a South American dictator by waging a guerrilla war alongside rebel factions. This was one of those games that had a good concept but terrible execution. This paid off, as Driver: San Francisco was highly praised by critics and became a hit among gamers. Driver: San Francisco abandoned the GTA-style elements and returned the series to its roots while introducing new gameplay content. By the time gaming entered the Seventh Generation, the series was almost forgotten.Īfter Ubisoft acquired the rights to the series, they aimed to redeem it for the fans.
A follow-up, Driver: Parallel Lines, was also met with modest reviews by critics and failed to reignite gamers' interest. The series started as an icon during the days of the PlayStation but became a joke when Driv3r failed to redefine the genre. The following are examples of five major games that failed at first but the creators worked to learn from their mistakes.