- Ambient occlusion channel vray 3.6 sketchup license#
- Ambient occlusion channel vray 3.6 sketchup series#
(*) RT: Texture locators using "front projection" are now properly updated in RT, this includes changing the projection camera or its channels (*) Preferences: Added a preference for choosing the default image format for the file save dialog that opens when "Choose output image" is checked in one of the Render commands (*) Render with V-Ray Standalone: Added an option to render all passes from a pass group (*) Render Settings: The Mitchell-Netravali filter size is now fixed at 4 pixels (*) Render Settings: Use the JPEG quality, PNG compression level and OpenEXR compression type and level from MODO's Image I/O preferences when auto-saving images after a render (*) Render Settings: Exposed the "Mode", "Use GPU acceleration" and "Generate Render Elements" denoiser parameters in the Properties viewport (*) Render Settings: Switched to using Embree for hair by default (*) Render Mask: When rendering an animation using V-Ray Standalone with a Render Mask enabled, the VFB image is now cleared between frames (*) Render elements: Added a command for automatically assigning multi matte or object IDs "Diffuse" is now "Direct diffuse" and "Specular" is now "Direct specular" (*) Render elements: Added the "Full" mode to the V-Ray Light Select render element Īlso renamed the other modes, "Normal" is now "Direct illumination", "Raw" is now "Direct raw", (*) Render Elements: Ambient Occlusion: Introduced separate V-Ray Subdivs which ignore the global "Use Local Subdivs" option and work per AA sample (*) MODO Textures: Gradient: Support for Input Parameter -> Particle Effects -> Particle ID (*) MODO Textures: Image map: Added support for the "brightness", "contrast" and "clamp" channels introduced in MODO 11.2 (*) MODO Textures: The process texture's value channel now affects scalar effects (in MODO 11.2 and later) (*) Misc: Print what host application was used to export a. (*) Lights: Added the Double Sided option in the V-Ray Light Settings for the Area light
Ambient occlusion channel vray 3.6 sketchup license#
(*) Licensing: Exposed the user-friendly license error messages that are implemented in the 3.6 core (*) Geometry: Support for animation and motion blur on the geometry exported using the Render Cache, e.g. (*) Camera: Support for the "Spherical VR" projection type (*) V-Ray Materials: Added V-Ray scanned material (VRscans) (*) V-Ray Geometry: Added V-Ray Infinite Plane geometry item
(*) V-Ray Geometry: Added V-Ray Fur geometry item (*) RT GPU: Added CUDA device selection in the V-Ray Preferences (*) RT GPU: Now allows hybrid rendering ( CPU + GPU ) Ĭan be enabled by selecting "C++/CPU" in the V-Ray Preferences under "CUDA Devices"
"Raw Shadow", "Render ID", "Shadow" and "Toon" REs "Raw Diffuse Filter", "Raw Reflection", "Raw Reflection Filter", "Raw Refraction", "Raw Refraction Filter", "Atmospheric Effects", "Background", "Caustics", "Coverage", "Material ID", "Object ID", (*) Render elements: Added V-Ray Additional Outputs item with the following render elements: (*) Render elements: Added "Multi Matte" RE (*) Render Elements: Added the Cryptomatte render element Īccess from Shader Tree -> Add Layer -> V-Ray Render Elements -> V-Ray Cryptomatte
vrmesh point clouds Īccess from Shader Tree -> Add Layer -> V-Ray Special -> V-Ray Ptex Baker (*) Baking: Added the ability to bake to Ptx textures or.
Ambient occlusion channel vray 3.6 sketchup series#
A fresh 3.60.x for the MODO series (up to Modo 12) with VRScan support.